#ifndef CONFIG_H_ #define CONFIG_H_ #include "user.h" #include #include static const int show_bar = 1; static const int bar_top = 1; /* Boolean value, non-zero is true. If not top then bottom */ static const int status_on_active = 1; /* Display the status on active monitor only. If not then on all. */ static const char *font = "Monospace 10"; static const char *terminal[] = { "alacritty", NULL }; /* * Colors: * Colors are in rgba format. * The color scheming format is the same as dwm. * We use an enum as a index for our scheme types. * * cyan - used in an active background * grey3 - used in active text and urgent background * grey1 - used in an inactive background * grey2 - used in inactive text */ static const int cyan[4] = { 0, 85, 119, 255 }; static const int grey1[4] = { 34, 34, 34, 255 }; static const int grey2[4] = { 187, 187, 187, 255 }; static const int grey3[4] = { 238, 238, 238, 255 }; static const int *schemes[3][2] = { /* Scheme Type fg, bg */ [InActive_Scheme] = {grey2, grey1}, [Active_Scheme] = {grey3, cyan}, [Urgent_Scheme] = {grey1, grey3}, }; /* * Tags * Must not exceed 31 tags and amount must match dwl's tagcount. */ static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }; /* * Buttons * See user.h for details on relevant structures. */ static const Binding bindings[] = { /* Click Location, button, callback, bypass, arguments */ { Click_Layout, BTN_LEFT, layout, 1, {.ui = 0} }, { Click_Layout, BTN_RIGHT, layout, 1, {.ui = 1} }, { Click_Status, BTN_MIDDLE, spawn, 0, {.v = terminal } }, { Click_Tag, BTN_MIDDLE, tag, 0, {0} }, { Click_Tag, BTN_RIGHT, toggle_view, 0, {0} }, { Click_Tag, BTN_LEFT, view, 0, {0} }, }; #endif // CONFIG_H_